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Kotlin for ios
Kotlin for ios









kotlin for ios kotlin for ios

While using Kotlin/Native typically we define targets separately for each supported architecture: arm64, armX64 respectively for iOS, watchOS and tvOS. Whole project is configured in a quite minimalistic variant allowing building for iOS. The major configuration is done inside KotlinNativeFramework/. Our starting directory structure looks like that. Our multiplatform solution is built as a simple Gradle-based project.

kotlin for ios

You may find it easier to checkout the project of sample Github repository and follow the story. Then we will see how to implement a simple Gradle task allowing running that process as a part of the build. We will first add some tests to a basic project and run them manually. This story provides a quick-start guide on running Kotlin/Native unit tests on iOS simulator. Kotlin/Native already provides nice support for running tests on JVM, Android, Linux, Windows and macOS but it does not support iOS out of the box. When developing Kotlin/Native solution one may need to run unit tests against a selected target platform to verify that the solution works correctly on all supported runtimes. Running Kotlin/Native unit tests on iOS Simulator











Kotlin for ios